Privacy Notice

FROG IN THE HOLE playtest · last updated 16 September 2026

This is a playtest. To find out where the demo drags, confuses people or loses them entirely, the game records how a playthrough goes and sends it to the developer. This page explains exactly what that means.

The short version: the game records which quests you reach and how long they take. It does not record anything that identifies you, and there is no account or ID, so two playthroughs cannot be linked to the same person — not even by the developer.

Who is responsible

FROG IN THE HOLE is made by a solo developer based in Germany.
Contact: driedcry@gmail.com

What is recorded

What is not recorded

Why there is no identifier

Each session is labelled with a random number generated when the game starts and thrown away when it closes. Nothing is written to your computer that could be read back on a later launch. This is a deliberate design: it means the data cannot be traced to a person, by the developer or by anyone else.

The consequence is that the developer cannot tell whether two sessions were the same player. That information is genuinely lost.

Where the data goes

The data is sent to a server operated by Cloudflare, Inc. and stored in a database hosted in Western Europe. Cloudflare processes it on the developer's behalf and does not use it for any purpose of its own. Nobody else receives it. It is not sold, shared, or used for advertising.

How long it is kept

Playtest data is deleted once the playtest has been analysed and acted on, and in any case no later than twelve months after it was collected.

How to turn it off

Open the game, click Privacy Notice in the news panel on the start screen, and press the Sharing data button so it reads OFF. The game will stop recording immediately, and anything recorded but not yet sent is deleted from your computer. The choice is remembered.

Your rights

Under the GDPR you have rights of access, correction and erasure over your personal data. Those rights apply to data that can be connected to you.

Because this game deliberately collects no identifier, there is no way to find the records that came from your copy of it, and therefore no way to show them to you or delete them individually. This is stated plainly rather than offering a process that could not actually be carried out. If you would prefer the game to send nothing at all, the switch described above stops it, and that is the control this design can honestly offer.

Changes

If what the game collects changes, this page changes with it and the date at the top is updated. A version of the game older than a change continues to behave the way it did when it was built.