Privacy Notice
FROG IN THE HOLE demo · last updated 8 October 2026
To find out where the demo drags, confuses people or loses them entirely, the game records how a playthrough goes and sends it to the developer. This page explains exactly what that means.
The short version: the game records which quests you reach, how long they take and how your save progresses. It does not record anything that identifies you. Each save gets a random ID of its own, so the sessions of one save can be put together, but two saves cannot be linked to each other or to you — not even by the developer.
Who is responsible
FROG IN THE HOLE is made by a solo developer based in Germany.
Contact: driedcry@gmail.com
What is recorded
- Which quests you reach and which you complete, and how long each one took
- Cumulative play time when each of those happened
- Your gameplay statistics, taken every few minutes and whenever you complete a quest: frogs bred and sacrificed, money and rubies earned and on hand, what you built, bought and unlocked, deaths, best combo, distance walked, and the other statistics the game keeps
- The random ID of the save you are playing (see below)
- The game version, your operating system, and your language setting
- Whether a session ended by quitting the game or returning to the title screen
- Your country, as reported by the server that receives the data
What is not recorded
- Your name, your Steam account, your email address
- Your IP address. The receiving server never reads it, so it is not stored, logged or hashed anywhere
- Your save file, your screenshots, or anything you type
- Any identifier for you, your install or your machine. The save ID belongs to one save, not to you
- Anything at all while you are not playing
The two IDs, and what they cannot do
Each session is labelled with a random number generated when the game starts and thrown away when it closes.
Each save also has a random ID, created together with the save. It is stored inside the save (it is the name of the save's folder) and sent with the data, so all sessions played on that save can be put together into one playthrough. It is not derived from your machine, your install, your Steam account or anything else about you. A new save gets a new, unrelated ID, so the developer cannot tell whether two saves were played by the same person. Deleting a save deletes its ID.
Where the data goes
The data is sent to a server operated by Cloudflare, Inc. and stored in a database hosted in Western Europe. Cloudflare processes it on the developer's behalf and does not use it for any purpose of its own. Nobody else receives it. It is not sold, shared, or used for advertising.
How long it is kept
The data is deleted once it has been analysed and acted on, and in any case no later than twelve months after it was collected.
How to turn it off
Open the game, click Privacy Notice in the news panel on the start screen, and
press the Sharing data button so it reads OFF. The game will stop
recording immediately, and anything recorded but not yet sent is deleted from your computer.
The choice is remembered.
Your rights
Under the GDPR you have rights of access, correction and erasure over your personal data. Those rights apply to data that can be connected to you.
The developer has no way to find your records on their own, because nothing collected points to
you. You can, though: send the name of your save's folder (it starts with save_) to
the contact address above, and the records of that save can be shown to you or deleted. The
folders are in %APPDATA%\Godotpp_userdata\FROG IN THE HOLE!\saves on Windows.
If you would prefer the game to send nothing at all, the switch described above stops it.
Changes
If what the game collects changes, this page changes with it and the date at the top is updated. A version of the game older than a change continues to behave the way it did when it was built.