Privacy Notice
FROG IN THE HOLE playtest · last updated 16 September 2026
This is a playtest. To find out where the demo drags, confuses people or loses them entirely, the game records how a playthrough goes and sends it to the developer. This page explains exactly what that means.
The short version: the game records which quests you reach and how long they take. It does not record anything that identifies you, and there is no account or ID, so two playthroughs cannot be linked to the same person — not even by the developer.
Who is responsible
FROG IN THE HOLE is made by a solo developer based in Germany.
Contact: driedcry@gmail.com
What is recorded
- Which quests you reach and which you complete, and how long each one took
- Cumulative play time when each of those happened
- Gameplay totals taken every so often: frogs bred and sacrificed, money and rubies earned, pieces built, items bought, deaths, best combo, distance walked
- The game version, your operating system, and your language setting
- Whether a session ended by quitting the game or returning to the title screen
- Your country, as reported by the server that receives the data
What is not recorded
- Your name, your Steam account, your email address
- Your IP address. The receiving server never reads it, so it is not stored, logged or hashed anywhere
- Your save file, your screenshots, or anything you type
- Any identifier for you, your install or your machine
- Anything at all while you are not playing
Why there is no identifier
Each session is labelled with a random number generated when the game starts and thrown away when it closes. Nothing is written to your computer that could be read back on a later launch. This is a deliberate design: it means the data cannot be traced to a person, by the developer or by anyone else.
The consequence is that the developer cannot tell whether two sessions were the same player. That information is genuinely lost.
Where the data goes
The data is sent to a server operated by Cloudflare, Inc. and stored in a database hosted in Western Europe. Cloudflare processes it on the developer's behalf and does not use it for any purpose of its own. Nobody else receives it. It is not sold, shared, or used for advertising.
How long it is kept
Playtest data is deleted once the playtest has been analysed and acted on, and in any case no later than twelve months after it was collected.
How to turn it off
Open the game, click Privacy Notice in the news panel on the start screen, and
press the Sharing data button so it reads OFF. The game will stop
recording immediately, and anything recorded but not yet sent is deleted from your computer.
The choice is remembered.
Your rights
Under the GDPR you have rights of access, correction and erasure over your personal data. Those rights apply to data that can be connected to you.
Because this game deliberately collects no identifier, there is no way to find the records that came from your copy of it, and therefore no way to show them to you or delete them individually. This is stated plainly rather than offering a process that could not actually be carried out. If you would prefer the game to send nothing at all, the switch described above stops it, and that is the control this design can honestly offer.
Changes
If what the game collects changes, this page changes with it and the date at the top is updated. A version of the game older than a change continues to behave the way it did when it was built.